# First-Seconds CPI Rules ## The Neuroscience of Instant Comprehension ### Cognitive Processing Limitations Research shows mobile users allocate **400–600 milliseconds** to evaluate ad relevance before swiping away[5]. Hybrid puzzle games face heightened scrutiny because their dual casual/mid-core nature risks confusing audiences if not instantly contextualized. Successful ads leverage: - **Preattentive visual processing**: The brain identifies basic shapes/colors in 200ms - **Saccadic eye movements**: Users fixate on central focal points first - **Auditory priming**: Sound cues accelerate pattern recognition **Example:** *Royal Match* ads use a radial burst of gold particles around matched tiles (preattentive motion) paired with a ascending chime (auditory priming) to communicate match-3 mechanics before conscious processing begins[5]. --- ## Visual Implementation Framework ### 1. Focal Point Composition | Element | Specification | Purpose | |-------------------|----------------------------------------|-----------------------------------| | Core Mechanic | 55–60% of frame area | Instant genre recognition | | Progress System | 15–20% (e.g., level counter) | Depth signaling | | Reward Preview | 10–15% (floating gem/coin) | Motivation hook | | Negative Space | 15% minimum | Reduce cognitive load | **Color Contrast Guidelines:** - **Primary mechanic:** RGB values with ≥30% luminance difference from background - **Interactive elements:** #FFD700 (gold) or #00FF00 (green) for positive valence - **Avoid:** Analogous color schemes causing blending (e.g., blue on teal) --- ## Audio-Visual Synergy Tactics ### 1. Millisecond-Precise Sound Design - **0–300ms:** High-frequency "ping" (2000–4000Hz) draws attention - **300–600ms:** Descending melodic motif establishes genre (e.g., puzzle chimes) - **600–1000ms:** Bass thump on tile match/placement confirms action **Case Study:** *Triple Tile* ads use a **C6 piano note** (1046.5Hz) at 0:00.4 synchronized with a tile rotation, achieving 19% higher 1-second retention vs. silent opens[5]. --- ## Platform-Specific Optimization ### 1. TikTok/Reels Vertical Format (9:16) - **Focal Pyramid Layout:** ``` Top 20%: Brand logo (animated 3D flip) Middle 50%: Core gameplay (zoomed 120%) Bottom 30%: Progress bar + CTA button ``` - **Auto-Play Sound Strategy:** - 0:00–0:01: Game SFX only (no music) - 0:01+: Background music fade-in ### 2. Meta Feed Ads (1:1 Square) - **Radial Attention Flow:** ``` Center: Mechanic demonstration Clockwise from top-right: 1. Level counter 2. Currency tally 3. Character avatar ``` - **Silent Auto-Play Adaptation:** - Use motion trails/particle effects to emphasize actions - Animated arrows guide eye movement --- ## Hybrid-Specific Layering ### Dual-Message Integration 1. **First Frame (0:00–0:00.5):** - Casual mechanic (e.g., tile swap) - Single-color background (#FFFFFF/#000000) 2. **Second Frame (0:00.5–0:01.5):** - Mid-core element reveal (e.g., boss health bar) - Background transitions to themed environment **Technical Execution:** - **Unity Timeline:** Blend between camera rigs at 0:00.3 - **After Effects:** Radial wipe transition (20px feather) --- ## Validation and Testing Protocol ### 1. Heatmap Analysis - **Tool:** AI-powered gaze tracking (e.g., PlaybookUX) - **Success Metric:** ≥80% of viewers fixate on core mechanic within 0.8s ### 2. A/B Test Matrix | Variant | Modification | KPI Target | |---------|-------------------------------|--------------------------| | A | Base creative | CTR Benchmark | | B | +200% particle density | +15% 1s Retention | | C | Audio logo at 0:00.2 | +20% Brand Recall | | D | Animated CTA arrow | +10% Installs | --- ## Creative Production Pipeline ### 1. Asset Previsualization ``` Week 1: Core mechanic isolation → 3 variations Week 2: Contextualization → 2 environments Week 3: Hybrid element integration → 4 combinations Week 4: Platform adaptation → 3 formats per asset ``` ### 2. Rapid Prototyping Tools - **FigmaMotion:** Create 150ms micro-animations - **Unreal Engine MetaHuman:** Generate reactive character avatars - **Runway ML:** AI-generated background variations --- ## Compliance and Ethical Considerations ### 1. [IAB Standards Adherence[6] ] - **Disclosure Timing:** "Ad" label integrated into HUD elements (0:00–0:01) - **Exit Option:** Skip button appears at 0:30 but remains inactive for first 1s - **Frequency Capping:** Max 3 impressions/user/day across networks --- ## Performance Optimization Checklist 1. Confirm mechanic occupies ≥50% frame area 2. Verify color contrast ratio ≥4.5:1 (WebAIM) 3. Sync key visual event with audio peak (0:00.4–0:00.6) 4. Include animated reward preview (floating coin/gem) 5. Test 3 CTA variants: "Play Free" vs. "Solve Now" vs. "Beat Friends" Sources: - [1] - [2] - [3] - [4] - [5] - [6] - [7] - [8] - [9] - [10] - [11] - [12] - [13] - [14] - [15] - [16] - [17] - [18] - [19] - [20] - [21] - [22] - [23] - [24] - [25] - [26] - [27] - [28] - [29] - [30] - [31] - [32] - [33] - [34] - [35] - [36] - [37] - [38] - [39] - [40] - [41] - [42] - [43] - [44] - [45] - [46] - [47] - [48] - [49] - [50] - [51] - [52] - [53] - [54] - [55]